å+k
It started in a car, when we were commuting between Växjö and Malmö. Along the dark roads of southern Sweden, in 2003, we developed what would be our first collaborative art work: [visklek] a Chinese Whispers on answering machines.

Since then we have continued to explore our interest in collaborative storytelling, participation and everyday communication using several channels of communication such as answering machines, embroidery, text messages and eye-to-eye meetings.

Kristinas work >>
Åsas work >>
 
å+k:   Projects >>   Workshops >>   Texts >>  Links >>  Contact >>
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Opt in / Opt out  
 

When the concept of public space in the city is expanding and you can be filmed from somebody’s pocket without knowing that you have transgressed from private to public space we wonder: Where can you be private? Can you even decide yourself when to be in a public space or not? How, when and where can you opt-in or opt-out in public and private spheres? What does it mean to be private in different contexts? What does it mean to be a part of or take part in the public?

The workshop deals with the big, shared, infrastructural systems in relation to the small systems in your particular way of life.

The workshop was developed together with Gunnel Petterson for the project City and Art. It was organised for bachelor and master students at Mimar Sinan Fine Arts University, Malmö University School of Arts and Communication, Mersin University Faculty of Fine Arts, Marmara University Faculty of Fine Arts and held together with Gunnel Petterson, Umut Südüak, Berika ?pekbayrak, Mahir Namur and Melih Gorgun in Istanbul and Mersin, Turkey, as well as in Malmö, Sweden, in spring 2009.

The students’ work, that have been exhibited in Istanbul, Mersin and Malmö, are inquiring new mindsets regarding public space and points towards social and cultural changes.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Everyday Choreographies  
 

In this workshop we work with everyday choreographies generating sounds or triggered by sounds by listening and recording our mundane actions. It is a two to three day exploration in thinking and trying out movements and rhythms in private as well as public rooms. The participants practice registering, analysing, pushing, identifying, manipulating, changing and enhancing sounds triggered by or generating movements using devising methods. As Alison Oddey writes: 'Any definition of devised theatre must include process (finding the ways and means to share an artistic journey together) collaboration (working with others), multi-vision (integrating various views, beliefs, life experiences and attitudes to changing world events), and the creation of an artistic product.' Devising is relevant in this workshop since it works consciously with breaking down hierarchical, patriarchal structures in processes as well as recognising democratic values in participation including the benefits of collaboration between multiple "knowledges".

The workshop was developed for the Performing Arts Technologies programme at K3, Malmö University and has been held twice.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Non-anxoius Dialogues  
 

During a three to four day workshop we explore how to design platforms for social interaction and dialogue in public environments. The aim is to use both digital and physical cannels of communication and to allow for different levels of participation.

The participants will have to reflect in action on how to invite for participation and how to be open and prepared for unexpected participation. Other issues concerned are: negotiation/rules, process oriented/product oriented, remote/local, blank canvas/on-off button. There will also be discussions on how to assess a project based upon dialogical aesthetics. Inspiration is to be found in the writings of Grant H Kester, Sabine Breitsameter and Miwon Kwon. Keywords for the workshop are: participation, exchange, collaborative storytelling and non-anxious.

The workshop has been held at Glasgow School of Art with third year students in Product Design.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Recording Time  
  In Recording Time we explore how we can work with temporary and longer lasting recordings of stories from every day life in combination with a magazine. The aim of the workshop is to produce spreads for a magazine that spills over in other mediums, place and time.

During the two to three days long workshop the participants should work consciously with questions such as how to find recording material, whose voice is telling the story with what tone and in what mediums. The adjustable assignment is to  make a spread for a magazine that in itself is a recording of the workshop participant's or somebody else's present time. Content from the magazine should somehow spill over to something outside the magazine. Think of Omvägar i ljud... 

Developed for University College for the Creative Arts at Maidstone, Kent.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Detours and Shortcuts in Sound  
  Based on the projects [ljudstråk] and Detours in sound we explore the relation between sound, space and memory.

The aim of the workshop is to produce soundwalks and to reflect in action on site specific storytelling, representation and sound distribution.

The workshop has been held at K3, Malmö university and Nordic sound art, a masters programme in a collaboration between Nordic art schools.

The result of the two first workshops range from soundwalks told by a man delivering the newspapers at three o'clock in the morning and the fairytale Hansel and Gretel in a contemporary setting to a fantasy tour with Zen Buddhist elements about meditating whilst waiting at the railway station.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Wearing Conversation  
  During a full day workshop, we will discuss methods on participation and communication in participatory art projects and explore and activate relationships between socially-engaged art and participatory design practices. To make the participants reflect in action on these issues we start the project “Wearing Conversations”. It's an interactive, participatory project that deals with the historical conversation pieces but in a contemporary mobile setting. Conversation pieces were used in the mid 19th century at dinner parties among the bourgeoisie for the emerging class to have something to talk about, avoid silence and confirm social codes. The term was extended to any object that stimulates conversations.

In this workshop the participants will appropriate their everyday objects into wearables that can spark conversations.

The workshop was held by Kristina Lindström and åsa Ståhl at the Participatory design conference in Trento, Italy, 2 August 2006.

Wearing Conversations pdf
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Playing with games  
  When you play a game you have to allow for the unexpected. It is an unfinished situation or system in which the participants can change and adjust the rules while playing. How can we set rules that allow this openness?

In this hands-on-workshop the participants get to design new games and interactive systems by combining characteristics of different objects, places and already existing games. The aim is to create new games on different platforms (both digital and physical) and in a tangible way reflect on, sometimes intangible, interactive characteristics.

The workshop has been held at Malmö University, K3 during Design Sport 2005, at Blekinge Institute of Technology and at M.I.L.T.A in Karlshamn.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  Design Relay Race  
  The aim of this Design Relay Race was to create a meeting point for experienced and inexperienced glass designers and open up for a discussion about form, function, aesthetics and the design process.

Several relay race batons in glass were made by student at Orrefors and Kosta Boda, and then passed on to the participants in two workshops held at the Swedish Glass Museum in Växjö. The participants were encouraged to redesign the pieces by adding new materials, breaking the glass or in any other way change the object. Then they were asked to pass on the piece to the person sitting next to them.    

The workshop was held by Kristina Lindström, Åsa Ståhl and Malin Lundmark.